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d20 Future (d20 Campaigns: d20 Modern): Horror Book Reviews
Title: d20 Future (d20 Campaigns: d20 Modern)
Score:
Author: Christopher Perkins
Rating: Not available
Hits: 139
Review of d20 Future (d20 Campaigns: d20 Modern)
Provides new rules and modules for running a futuristic d20 Modern campaign.
This new supplement provides everything players and gamemasters need to participate in a futuristic adventure with d20 Modern rules. The wealth of information in this volume covers new character traits, feats, advanced classes, starting occupations, gear, vehicles, starhips, aliens, monsters, and different types of futuristic travel. Also included is extensive discussion of different types of futuristic science, including genetic engineering, nanotechnology, xenobiology, and even a section on mutations. As this title ties directly to the d20 Modern rules system, it includes new psionic magic rules which influences everything from psionic power to item creation.
This new supplement provides everything players and gamemasters need to participate in a futuristic adventure with d20 Modern rules. The wealth of information in this volume covers new character traits, feats, advanced classes, starting occupations, gear, vehicles, starhips, aliens, monsters, and different types of futuristic travel. Also included is extensive discussion of different types of futuristic science, including genetic engineering, nanotechnology, xenobiology, and even a section on mutations. As this title ties directly to the d20 Modern rules system, it includes new psionic magic rules which influences everything from psionic power to item creation.
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Comments for d20 Future (d20 Campaigns: d20 Modern)
- Posted on 2008-02-15
A good starting point, but make changes
This book is a reasonable place to start for a future based d20 campaign. However, it has some problems. Its view of technology advancement is unreasonable. Its discussion of starships and their propulsion systems (especially FTL travel) is lacking. The biggest offender is the section on cybernetics, which is just too short and doesn't have reasonable limits for what characters should be able to do (d20 Cyberscape : A d20 Modern Supplement (d20 Campaigns: d20 Modern) has a much better discussion).
That said, I needed this book to get started with a future campaign. The changes you have to make to a standard d20 setting are just too massive to undertake without *some* guidance.
- Posted on 2008-01-23
Quality but niche
This is another great D20 supplement, as usual well laid out, with good presentation and art. That being said it is also a very niche book like D20 Past. If you are planning to run a D20 campaign set in the Future it is for you. If not it is probably not worth picking up just for the casual read. The rules are interesting and explained well and the quality is everything you would expect from the WotC D20 line up.
- Posted on 2007-12-21
D20 modern future
The product is very good and very helpful in future campaigns in d20 modern.
The resources and the various tech levels are very precise and do not lack any imagination.
I really enjoyed reading the book and it filled me with a whole new ideas for my modern campaign.
I think it really deserves the four stars.
- Posted on 2007-05-11
D20 Modern Core Book
The design layout is sharp, yet the functionality is unhindered. There are so many treasure troves in this supplement, and so much info, you could play for weeks straight and not get to use all of it.
- Posted on 2007-01-13
Kewl Book for a new genre of gaming
Very nice addition to the D20 modern ruleset. D20 Modern was somewhat of a hard transition from D&D but definately like the ruleset and the differing type of play.
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